Game DesignBlenderUnity
Export a Blender Scene to Unity Without Broken Scale
The unit, scale, and FBX settings that keep a Blender scene the right size in Unity.
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Blender modeling, export settings, light baking, and Unity data patterns for small games that ship.
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The unit, scale, and FBX settings that keep a Blender scene the right size in Unity.
A lighting bake workflow for Unity WebGL so a scene looks finished without a realtime lighting budget.
A low-poly character pipeline: shape, one material, a simple rig, and an FBX Unity can animate.
How ScriptableObjects hold item and weapon data in Unity so designers edit assets, not scene copies.